NSString *myString = @"just sample";
myString = [myString stringByAddingPercentEscapesUsingEncoding: NSASCIIStringEncoding];
NSLog(@"%@", myString); //output: just%20sample
How change string to URL format (percent escapes)
iPhone cocos2d Tips & Tricks
Labels:
iphone SDK
CerBer (Petualangan Tukang Roti ~ Part1)
Berhubung KucingLorenk n KucingItem lagi bosen... kami memutuskan buat bikin cerita bersambung... masing2 nulis 1 kalimat bergantian.... tema yang di pilih adalah MISTERI... ini hasil nya... (judul cerita masi blom di tentukan...)
KucingLorenk = lorenk, KucingItem = item
item : Ada sebuah gubuk tua di tengah hutan lebat..... gubuk itu sungguh reok... hampir roboh....
item : *bhs indo mar makin kaco susunan nya*
lorenk : lalu datang lah penjual roti yg kesesat kesana....
item : "rotiii~~ rottii~~" teriak si penjual roti yg belum menyadari kalo dia tersesat...
item : *feeling mar.. ini bakal jd cerita komedi...*
lorenk : *emoticon ketawa*
item : jgn ketawa!
item : buruan lanjutin...
item : apa si yg ga jd ancur di kita...
lorenk : "roti bang~~" terdengar sahutan dari dalam gubuk tersebut...
item : si penjual roti terkejut mendengar suara itu... sambil menuju k gubuk tua itu.... tiba-tiba!!!
lorenk : curang apaan noh
item : *kok ga keren bgt si??? masa tokoh utama nya penjual roti!!!*
item : emang curang...
lorenk : jgn menghina tukang roti donk
item : iya de..
item : lanjuttt
lorenk : hmm...
lorenk : tukang roti itu sebenarnya takut, tapi karena lagi butuh uang dia memberanikan diri... sampai di sana dia melihat tidak ada siapa pun diluar...
item : "roti bang~" suara itu kembali terdengar dari salah satu kamar di gubuk itu...
lorenk : "mau beli roti apa?" balasnya dari luar.. ga berani masuk dia.
item : *kok tata bhs nya uda berubah??*
lorenk : jgn cerewet
item : tidak terdengar sautan dari dalam gubuk.... sekelebat terlihat bayangan putih melintas dari salah satu jendela di gubuk itu...
lorenk : O_O seremm...
item : oi!
item : kan cerita misteri
lorenk : *dan 1 narator kabur
item : *OIIIIIII
item : tangkep
lorenk : unu
item : lanjuttt
item : ntar mar copas neh cerita nya ah.. bikin blog...
lorenk : dengan sedikit rasa takut penjual roti itu membuka pintu depan.. krieet.."rotinya jadi tidak?"
lorenk : heeee
lorenk : ga deh
item : ayo laaaaa... ya ya ya ya?
lorenk : penjual roti ga ada nilai jual
lorenk : lanjut sana
item : umm... td sapa yg bilang.... jgn remehkan penjual roti...
lorenk : ...
item : penjual roti terkejut melihat keadaan gubuk itu... penuh debu dan gelap seperti rumah yang udah lama tak di huni.... "roti bang~" suara itu terdengar lagi...
lorenk : *nih tukang roti mana, deliverynya mantap ampe masuk2 ke rmh
item : *iya... berani mati pula neh tkg roti*
lorenk : "terdengarnya dari lantai atas, ah mungkin dia sudah kelaparan sekali, sampai tidak kuat turun, baik akan saya samperin dia" pikir tukang roti..
item : "permisi~
item : aduh kepencet
item : "permisi~" kata tukang roti.. perlahan2 tukang roti berjalan menuju tangga... *terlihat di latar belakang, pintu gubuk ketutup sendiri*
lorenk : menyadarinya, tukang roti balik dan mencoba membuka pintu itu kembali, "waduh terkunci, saya jgn diapa2in donk..." jeritnya....
lorenk : ga bisa bikin cerita misteri aaah
item : WEEEEEEEEEE
item : CERITA MISTERI OIIIIIIII
lorenk : ya dah lanjut gih
item : di tolak
item : apa2an tuh
lorenk : unu??
lorenk : ok ganti deh..
lorenk : "ah angin bikin pintunya nutup sendiri, bikin kaget aja" kata penjual roti sambil naik tangga, namun dia merasakan bahwa tangga itu basah...
item : "ah.. kok basah ya pegangan tangga nya..." tukang roti melihat telapak tangan nya... yang basah oleh darah....
item : *mule serius neh cerita nya!*
lorenk : *serem mar.. is mengundurkan diri @_@
item : weh!
lorenk : "lho kok ada darah, apa ada yang terluka disini?" kagetnya, "permisi, anda dimana? apa anda baik2 saja?" tanya penjual roti...
item : tiba2 lampu di dalam gubuk kedip2 lalu mati! gubuk menjadi gelap... hening tanpa suara...
lorenk : penjual roti itu menjadi ketakutan.. dengan gemetar dia berusaha menyalakan korek api yg dia bawa..... alangkah terkejutnya dia dengan apa yg diliatnya!!!
lorenk : tukang roti kdg2 merokok jg kan
item : tapak tangan berdarah di lantai dan di dinding gubuk!! terkejut, tanpa sengaja tukang roti menjatuhkan korek api nya... gubuk kembali menjadi gelap...
lorenk : ....
lorenk : berhubung uda mau pulang....
lorenk : to be continue...
Tween doesn't finish sometimes
Flash Tips and Tricks
If you have problem with not finishing tween in flash AS3, this is how to fix it:
If you have problem with not finishing tween in flash AS3, this is how to fix it:
var tweensArray :Array = [];
var myTween:Tween = new Tween(movieClip, , "alpha", None.easeOut, 0, 1, 2, true);
tweensArray.push(myTween);
Labels:
flash AS3
Set Accelerometer interval
iPhone SDK Tips & Tricks
[[UIAccelerometer sharedAccelerometer] setUpdateInterval:(1.0 / 30)];
[[UIAccelerometer sharedAccelerometer] setUpdateInterval:(1.0 / 30)];
Labels:
iphone SDK
Sprite Anchor
iPhone cocos2d Tips & Tricks
[sprite setTransformAnchor:ccp(0,0)]; //lower left
or
[sprite setAnchorPoint:ccp(0,0)]
[sprite setTransformAnchor:ccp(0,0)]; //lower left
or
[sprite setAnchorPoint:ccp(0,0)]
Labels:
cocos2D,
iphone SDK
scene transition
iPhone cocos2d Tips & Tricks
[[Director sharedDirector] replaceScene:[RotoZoomTransition transitionWithDuration:1.0 scene:scene]];
see: cocos2d/Transition.h
[[Director sharedDirector] replaceScene:[RotoZoomTransition transitionWithDuration:1.0 scene:scene]];
see: cocos2d/Transition.h
Labels:
cocos2D,
iphone SDK
fix gradient
iPhone cocos2d Tips & Tricks
[[Director sharedDirector] setPixelFormat:kRGBA8];
[[Director sharedDirector] setPixelFormat:kRGBA8];
Labels:
cocos2D,
iphone SDK
add and run scene object
iPhone cocos2d Tips & Tricks
[[Director sharedDirector] runWithScene:scene];
[[Director sharedDirector] runWithScene:scene];
Labels:
cocos2D,
iphone SDK
attach the window to cocos2d director
iPhone cocos2d Tips & Tricks
[[Director sharedDirector] attachInWindow:window];
[[Director sharedDirector] attachInWindow:window];
Labels:
cocos2D,
iphone SDK
Landscape view
iPhone cocos2d Tips & Tricks
[[Director sharedDirector] setDeviceOrientation:CCDeviceOrientationLandscapeLeft];
or
[[Director sharedDirector] setLandscape: YES];
or
[application setStatusBarOrientation: UIInterfaceOrientationLandscapeRight animated:NO];
[[Director sharedDirector] setDeviceOrientation:CCDeviceOrientationLandscapeLeft];
or
[[Director sharedDirector] setLandscape: YES];
or
[application setStatusBarOrientation: UIInterfaceOrientationLandscapeRight animated:NO];
Labels:
cocos2D,
iphone SDK
Get device name and model
iPhone SDK Tips & Tricks
NSString *nameString = [UIDevice currentDevice].name;
NSString *typeString = [UIDevice currentDevice].model;
NSString *infoStrings = [NSString stringWithFormat: @"Device Name: %@, Device Type: %@", nameString, typeString];
NSString *nameString = [UIDevice currentDevice].name;
NSString *typeString = [UIDevice currentDevice].model;
NSString *infoStrings = [NSString stringWithFormat: @"Device Name: %@, Device Type: %@", nameString, typeString];
Labels:
iphone SDK
Increase default.png's time on screen
iPhone SDK Tips & Tricks
go into your app delegate's implementation file (.m) and right underneath the following code:
- (void)applicationDidFinishLaunching:(UIApplication *)application
{
sleep(x);
...
}
"x" is the number of seconds you want to display the default screen for.
Or:
go into your app delegate's implementation file (.m) and right underneath the following code:
- (void)applicationDidFinishLaunching:(UIApplication *)application
{
sleep(x);
...
}
"x" is the number of seconds you want to display the default screen for.
Or:
[NSThread sleepForTimeInterval:1.0];
Labels:
iphone SDK
Check internet connection is available
iPhone SDK Tips & Tricks
Add the SystemConfiguration framework - also don't forget to
Add the SystemConfiguration framework - also don't forget to
#import "SystemConfiguration/SCNetworkReachability.h"
#include "netinet/in.h"
- (BOOL) connectedToNetwork
{
// Create zero addy
struct sockaddr_in zeroAddress;
bzero(&zeroAddress, sizeof(zeroAddress));
zeroAddress.sin_len = sizeof(zeroAddress);
zeroAddress.sin_family = AF_INET;
// Recover reachability flags
SCNetworkReachabilityRef defaultRouteReachability = SCNetworkReachabilityCreateWithAddress(NULL, (struct sockaddr *)&zeroAddress);
SCNetworkReachabilityFlags flags;
BOOL didRetrieveFlags = SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags);
CFRelease(defaultRouteReachability);
if (!didRetrieveFlags)
{
printf("Error. Could not recover network reachability flags\n");
return 0;
}
BOOL isReachable = flags & kSCNetworkFlagsReachable;
BOOL needsConnection = flags & kSCNetworkFlagsConnectionRequired;
return (isReachable && !needsConnection) ? YES : NO;
}
Labels:
iphone SDK
Background text at empty textfield
iPhone SDK Tips & Tricks
We use placeholder to fill the UITextField with a background text until it is touched and/or has any input.
myTextfield.placeholder = @"First Name...";
We use placeholder to fill the UITextField with a background text until it is touched and/or has any input.
myTextfield.placeholder = @"First Name...";
Labels:
iphone SDK
Password textfield
iPhone SDK Tips & Tricks
To have the text field show asterisks, add this line when you create the text field (or wherever)
yourTextField.secureTextEntry = YES;
To have the text field show asterisks, add this line when you create the text field (or wherever)
yourTextField.secureTextEntry = YES;
Labels:
iphone SDK
Remove space and new line (\n) in string
iPhone SDK Tips & Tricks
myString = [myString stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]];
whitespaceCharacterSet → only remove space
myString = [myString stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]];
whitespaceCharacterSet → only remove space
Labels:
iphone SDK
Resize Multi-line Text to Fit UILabel on iPhone
iPhone SDK Tips & Tricks
//Create a string with the text we want to display.
self.ourText = @"This is your variable-length string. Assign it any way you want!";
/* This is where we define the ideal font that the Label wants to use.
Use the font you want to use and the largest font size you want to use. */
UIFont *font = [UIFont fontWithName:@"Marker Felt" size:28];
int i;
/* Time to calculate the needed font size. This for loop starts at the largest font size, and decreases by two point sizes (i=i-2) Until it either hits a size that will fit or hits the minimum size we want to allow (i > 10) */
for(i = 28; i > 10; i=i-2)
{
// Set the new font size.
font = [font fontWithSize:i];
// You can log the size you're trying: NSLog(@"Trying size: %u", i);
/* This step is important: We make a constraint box
using only the fixed WIDTH of the UILabel. The height will
be checked later. */
CGSize constraintSize = CGSizeMake(260.0f, MAXFLOAT);
// This step checks how tall the label would be with the desired font.
CGSize labelSize = [self.ourText sizeWithFont:font constrainedToSize:constraintSize lineBreakMode:UILineBreakModeWordWrap];
/* Here is where you use the height requirement!
Set the value in the if statement to the height of your UILabel
If the label fits into your required height, it will break the loop
and use that font size. */
if(labelSize.height <= 180.0f)
break;
}
// You can see what size the function is using by outputting: NSLog(@"Best size is: %u", i);
// Set the UILabel's font to the newly adjusted font.
msg.font = font;
// Put the text into the UILabel outlet variable.
msg.text = self.ourText;
Labels:
iphone SDK
Add shadow to label's text
iPhone SDK Tips & Tricks
myLabel.shadowColor = [UIColor darkGrayColor];
myLabel.shadowOffset = CGSizeMake(1.0,1.0);
The shadowOffset controls set how far on the x- and y-axes from the label's text the shadow is drawn. The default is {0,-1}.
myLabel.shadowColor = [UIColor darkGrayColor];
myLabel.shadowOffset = CGSizeMake(1.0,1.0);
The shadowOffset controls set how far on the x- and y-axes from the label's text the shadow is drawn. The default is {0,-1}.
Labels:
iphone SDK
Creating an UIImage from a URL/server
iPhone SDK Tips & Tricks
NSString *path = @"http://merrimusings.mu.nu/archives/images/groundhog2.jpg";
NSURL *url = [NSURL URLWithString:path];
NSData *data = [NSData dataWithContentsOfURL:url];
UIImage *img = [[UIImage alloc] initWithData:data cache:NO];
NSString *path = @"http://merrimusings.mu.nu/archives/images/groundhog2.jpg";
NSURL *url = [NSURL URLWithString:path];
NSData *data = [NSData dataWithContentsOfURL:url];
UIImage *img = [[UIImage alloc] initWithData:data cache:NO];
Labels:
iphone SDK
Change app file name
iPhone SDK Tips & Tricks
Targets -> -> right click, info
choose build tag -> packaging heading -> product name
Targets ->
choose build tag -> packaging heading -> product name
Labels:
iphone SDK
remove glossy effect from app Icon
iPhone SDK Tips & Tricks
In info.plist, add row:
(right click, show raw keys/values)
UIPrerenderedIcon -> set value YES
In info.plist, add row:
(right click, show raw keys/values)
UIPrerenderedIcon -> set value YES
Labels:
iphone SDK
Keyboard handling
iPhone SDK Tips & Tricks
Keyboard Show:
[searchBar becomeFirstResponder];
Keyboard hide:
[searchBar resignFirstResponder];
Keyboard Show:
[searchBar becomeFirstResponder];
Keyboard hide:
[searchBar resignFirstResponder];
Labels:
iphone SDK
check collision
iPhone SDK Tips & Tricks
if(CGRectIntersectsRect(circle1.frame, circle2.frame)
{
NSLog(@”touched”);
}
if(CGRectIntersectsRect(circle1.frame, circle2.frame)
{
NSLog(@”touched”);
}
Labels:
iphone SDK
Hide status bar
iPhone SDK Tips & Tricks
At info.plist:
status bar is intially hidden -> set value YES
At info.plist:
status bar is intially hidden -> set value YES
or. programmatically,
[[UIApplication sharedApplication] setStatusBarHidden:YES animated:NO];
Labels:
iphone SDK
Replace string
iPhone SDK Tips & Tricks
NSMutableString *myString = [[NSMutableString alloc] initWithString:@”this and that”];
[myString replaceOccurencesOfString:@”this” withString:@”that” options:NSCaseInSensitiveSearch range:NSMakeRange(0, [myString length])];
NSLog(@"%@", myString);
or
myString = [myString stringByReplacingOccurrencesOfString:@"this"
withString:@"that"];
NSMutableString *myString = [[NSMutableString alloc] initWithString:@”this and that”];
[myString replaceOccurencesOfString:@”this” withString:@”that” options:NSCaseInSensitiveSearch range:NSMakeRange(0, [myString length])];
NSLog(@"%@", myString);
or
myString = [myString stringByReplacingOccurrencesOfString:@"this"
withString:@"that"];
Labels:
iphone SDK
auto-lock disable
iPhone SDK Tips & Tricks
[[UIApplication sharedApplication] setIdleTimerDisabled:YES];
[[UIApplication sharedApplication] setIdleTimerDisabled:YES];
Labels:
iphone SDK
Set badge
iPhone SDK Tips & Tricks
[[UIApplication sharedApplication] setApplicationIconBadgeNumber:2];
or
[UIApplication sharedApplication].applicationIconBadgeNumber = 2;
remove badge => set 0
[[UIApplication sharedApplication] setApplicationIconBadgeNumber:2];
or
[UIApplication sharedApplication].applicationIconBadgeNumber = 2;
remove badge => set 0
Labels:
iphone SDK
Scroll textview to first line
iPhone SDK Tips & Tricks
[myTextView scrollRangeToVisible:NSMakeRange(0,1)];
[myTextView scrollRangeToVisible:NSMakeRange(0,1)];
Labels:
iphone SDK
Alert with textfield
iPhone SDK Tips & Tricks
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Login" message:@"username\npassword\n" delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:@"Ok", nil];
usernameTextField = [[UITextField alloc] initWithFrame:CGRectMake(12.0, 40.0, 260.0, 25.0)];
[usernameTextField setBackgroundColor: [UIColor whiteColor]];
usernameTextField.placeholder = @"Username";
[usernameTextField becomeFirstResponder];
[alert addSubview:usernameTextField];
passwordTextField = [[UITextField alloc] initWithFrame:CGRectMake(12.0, 70.0, 260.0, 25.0)];
passwordTextField.placeholder = @"Password";
[passwordTextField setBackgroundColor: [UIColor whiteColor]];
[alert addSubview:passwordTextField];
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Login" message:@"username\npassword\n" delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:@"Ok", nil];
usernameTextField = [[UITextField alloc] initWithFrame:CGRectMake(12.0, 40.0, 260.0, 25.0)];
[usernameTextField setBackgroundColor: [UIColor whiteColor]];
usernameTextField.placeholder = @"Username";
[usernameTextField becomeFirstResponder];
[alert addSubview:usernameTextField];
passwordTextField = [[UITextField alloc] initWithFrame:CGRectMake(12.0, 70.0, 260.0, 25.0)];
passwordTextField.placeholder = @"Password";
[passwordTextField setBackgroundColor: [UIColor whiteColor]];
[alert addSubview:passwordTextField];
Labels:
iphone SDK
Alert
iPhone SDK Tips & Tricks
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@”Title” message:@”An alert” delegate:self cancelButtonTitle:@”No” otherButtonTitles:@”Yes”, nil];
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@”Title” message:@”An alert” delegate:self cancelButtonTitle:@”No” otherButtonTitles:@”Yes”, nil];
Labels:
iphone SDK
Display float dan integer
iPhone SDK Tips & Tricks
%8d => 12345 -> 00012345
%.2f
%10.2f
int x = 123456;
%2d => 123456
%4d => 123456
%6d => 123456
%8d => 123456
Labels:
iphone SDK
Handling Interruptions (call)
iPhone SDK Tips & Tricks
-(void)applicationWillResignActive:(UIApplication *)application
{
//code here
}
-(void)applicationWillResignActive:(UIApplication *)application
{
//code here
}
Labels:
iphone SDK
Text bounds
iPhone SDK Tips & Tricks
myLabel.text = newText;
CGRect bounds = myLabel.bounds;
bounds.size = [newText sizeWithFont:myLabel.font];
myLabel.bounds = bounds;
myLabel.text = newText;
CGRect bounds = myLabel.bounds;
bounds.size = [newText sizeWithFont:myLabel.font];
myLabel.bounds = bounds;
Labels:
iphone SDK
Make subviews visible outside the boundaries of their superviews
iPhone SDK Tips & Tricks
myView.clipsToBounds = NO;
myView.clipsToBounds = NO;
Labels:
iphone SDK
Convert float to int
iPhone SDK Tips & Tricks
int myInteger = (int)(myFloat * 3.280839895 + 0.5);
float -> 23.0000
int -> 23
int myInteger = (int)(myFloat * 3.280839895 + 0.5);
float -> 23.0000
int -> 23
Labels:
iphone SDK
Convert string to integer, float, double
iPhone SDK Tips & Tricks
NSString *intString =@"1";
int value = [intString intValue]; //1
floatValue -> 1.00
doubleValue ->1.0000000
NSString *intString =@"1";
int value = [intString intValue]; //1
floatValue -> 1.00
doubleValue ->1.0000000
Labels:
iphone SDK
Random
iPhone SDK Tips & Tricks
int lastNumber;
int rNumber;
while(rNumber == lastNumber)
rNumber = arc4random()%10;
lastNumber = rNumber;
int lastNumber;
int rNumber;
while(rNumber == lastNumber)
rNumber = arc4random()%10;
lastNumber = rNumber;
Labels:
iphone SDK
Send email
iPhone SDK Tips & Tricks
[UIApplication sharedApplication] openURL:[NSURK URLWithString:@”mailto:someone@email.com?subject=subject%20sample&body=body”]];
for iPhone OS 3:
Class mailClass = (NSClassFromString(@"MFMailComposeViewController"));
if([mailClass canSendMail])
{
MFMailComposeViewController *mailCompose = [[[MFMailComposeViewController alloc] init] autorelease];
mailCompose.mailComposeDelegate = self;
[mailCompose setToRecipients:[NSArray arrayWithObject:@"x@yahoo.com", @"y@yahoo.com"]];
[mailCompose setSubject:@"subject sample"];
//attachment
UIImage *myImage = [UIImage imageNamed:@"box.png"];
NSData *imageData = UIImageJPEGRepresentation(myImage, 1);
[mailCompose addAttachmentData:imageData mimeType:@"image/png" fileName:@"box.png"];
[mailCompose setMessageBody:messageBody isHTML:YES];
[self presentModalViewController:mailCompose animated:YES];
}
[UIApplication sharedApplication] openURL:[NSURK URLWithString:@”mailto:someone@email.com?subject=subject%20sample&body=body”]];
for iPhone OS 3:
Class mailClass = (NSClassFromString(@"MFMailComposeViewController"));
if([mailClass canSendMail])
{
MFMailComposeViewController *mailCompose = [[[MFMailComposeViewController alloc] init] autorelease];
mailCompose.mailComposeDelegate = self;
[mailCompose setToRecipients:[NSArray arrayWithObject:@"x@yahoo.com", @"y@yahoo.com"]];
[mailCompose setSubject:@"subject sample"];
//attachment
UIImage *myImage = [UIImage imageNamed:@"box.png"];
NSData *imageData = UIImageJPEGRepresentation(myImage, 1);
[mailCompose addAttachmentData:imageData mimeType:@"image/png" fileName:@"box.png"];
[mailCompose setMessageBody:messageBody isHTML:YES];
[self presentModalViewController:mailCompose animated:YES];
}
Labels:
iphone SDK
Open browser
iPhone SDK Tips & Tricks
[UIApplication sharedApplication] openURL:[NSURL URLWithString:@”http://www.google.com”]];
[UIApplication sharedApplication] openURL:[NSURL URLWithString:@”http://www.google.com”]];
Labels:
iphone SDK
Compare Date & String
iPhone SDK Tips & Tricks
NSDateComponents *compsDisplay = [[NSDateComponents alloc] init];
[compsDisplay setDay:1];
[compsDisplay setMonth:9];
[compsDisplay setYear:2009];
NSCalendar *gregorianDisplay = [[NSCalendar alloc] initWithCalendarIdentifier:NSGregorianCalendar];
NSDate *dateDisplay = [gregorianDisplay dateFromComponents:compsDisplay];
NSDate *now = [NSDate date]; //today date
if([dateDisplay compare:now] == NSOrderedDescending)
{
NSLog(@”date display is bigger that now”);
}
NSComparisonResult:
NSOrderedAscending
NSOrderedDescending
NSOrderedSame
NSDateComponents *compsDisplay = [[NSDateComponents alloc] init];
[compsDisplay setDay:1];
[compsDisplay setMonth:9];
[compsDisplay setYear:2009];
NSCalendar *gregorianDisplay = [[NSCalendar alloc] initWithCalendarIdentifier:NSGregorianCalendar];
NSDate *dateDisplay = [gregorianDisplay dateFromComponents:compsDisplay];
NSDate *now = [NSDate date]; //today date
if([dateDisplay compare:now] == NSOrderedDescending)
{
NSLog(@”date display is bigger that now”);
}
NSComparisonResult:
NSOrderedAscending
NSOrderedDescending
NSOrderedSame
Labels:
iphone SDK
Save and Read Data
iPhone SDK Tips & Tricks
Save data:
NSString *testValue = [[NSUserDefaults standartUserDefaults] stringForKey:@”stringKey”];
if(testValue == nil)
{
//set default value
[[NSUserDefaults standartUserDefaults] setInteger:42 forKey:@”intKey”];
[[NSUserDefaults standartUserDefaults] setObject:@”data” forKey:@”stringKey”];
[[NSUserDefaults standartUserDefaults] setDouble:3.1415 forKey:@”doubleKey”];
[[NSUserDefaults standartUserDefaults] setFloat:1.23 forKey:@”floatKey”];
[[NSUserDefaults standartUserDefaults] synchronize];
}
Read data:
NSString *defaultString = [[NSUserDefaults standartUserDefaults] stringForKey:@”stringKey”];
int defaultInt = [[NSUserDefaults standartUserDefaults] integerForKey:@”intKey”];
//or NSInteger *defaultInt
int defaultFloat = [[NSUserDefaults standartUserDefaults] floatForKey:@”floatKey”];
Save data:
NSString *testValue = [[NSUserDefaults standartUserDefaults] stringForKey:@”stringKey”];
if(testValue == nil)
{
//set default value
[[NSUserDefaults standartUserDefaults] setInteger:42 forKey:@”intKey”];
[[NSUserDefaults standartUserDefaults] setObject:@”data” forKey:@”stringKey”];
[[NSUserDefaults standartUserDefaults] setDouble:3.1415 forKey:@”doubleKey”];
[[NSUserDefaults standartUserDefaults] setFloat:1.23 forKey:@”floatKey”];
[[NSUserDefaults standartUserDefaults] synchronize];
}
Read data:
NSString *defaultString = [[NSUserDefaults standartUserDefaults] stringForKey:@”stringKey”];
int defaultInt = [[NSUserDefaults standartUserDefaults] integerForKey:@”intKey”];
//or NSInteger *defaultInt
int defaultFloat = [[NSUserDefaults standartUserDefaults] floatForKey:@”floatKey”];
Labels:
iphone SDK
Split string to array
iPhone SDK Tips & Tricks
NSString *fileContents = @”mu sample string...”
NSArray *phraseArray = [fileContents componentsSeparatedByString:@”\n”];
NSLog(@”%@”, [phraseArray objectAtIndex:0]);
NSString *fileContents = @”mu sample string...”
NSArray *phraseArray = [fileContents componentsSeparatedByString:@”\n”];
NSLog(@”%@”, [phraseArray objectAtIndex:0]);
Labels:
iphone SDK
Read File
iPhone SDK Tips & Tricks
NSString *nameFile = [NSString stringWithFormat:@”data”];
NSString *phrasesFile = [[NSBundle mainBundle] pathForResource:nameFile ofType:@”txt”];
NSString *fileContents = [NSString stringWithContentsOfFile:phrasesFile encoding:NSUTF8StringEncoding error:nil];
NSString *nameFile = [NSString stringWithFormat:@”data”];
NSString *phrasesFile = [[NSBundle mainBundle] pathForResource:nameFile ofType:@”txt”];
NSString *fileContents = [NSString stringWithContentsOfFile:phrasesFile encoding:NSUTF8StringEncoding error:nil];
Labels:
iphone SDK
Change button style
iPhone SDK Tips & Tricks
myButton.barStyle = UIBarStyleBlackTranslucent;
UIBarStyle:
UIBarStyleBlackTranslucent - gray
UIBarStyleDefault - blue
UIBarStyleBlackOpaque - black
myButton.barStyle = UIBarStyleBlackTranslucent;
UIBarStyle:
UIBarStyleBlackTranslucent - gray
UIBarStyleDefault - blue
UIBarStyleBlackOpaque - black
Labels:
iphone SDK
Show date
iPhone SDK Tips & Tricks
NSDate *now = [NSDate date]; //today date
NSLog(@"%d", [[now dateWithCalendarFormat:nil timezone:nil dayOfMonth]);
NSCalendarDate Class Reference:
dayOfMonth
dayOfWeek
monthOfYear
yearOfCommonEra
hourOfDay
minuteOfHour
secondOfMinute
NSDate *now = [NSDate date]; //today date
NSLog(@"%d", [[now dateWithCalendarFormat:nil timezone:nil dayOfMonth]);
NSCalendarDate Class Reference:
dayOfMonth
dayOfWeek
monthOfYear
yearOfCommonEra
hourOfDay
minuteOfHour
secondOfMinute
Labels:
iphone SDK
Create animation
iPhone SDK Tips & Tricks
Image is getting smaller and missing:
- (void)throwaway
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.5]; //in seconds
myImageView.transform = CGAffineTransformMakeScale(.001, .001);
[UIView commitAnimations];
}
To return to normal size:
myImageView.transform = CGAffineTransformIdentity;
Image is getting smaller and missing:
- (void)throwaway
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.5]; //in seconds
myImageView.transform = CGAffineTransformMakeScale(.001, .001);
[UIView commitAnimations];
}
To return to normal size:
myImageView.transform = CGAffineTransformIdentity;
Labels:
iphone SDK
Drag Image
iPhone SDK Tips & Tricks
- (void)loadView
{
UIImageView *paperView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 50, 50)];
paperView.image = [UIIamge imageNamed:@”paper.png”];
paperView.userInteractionEnabled = YES;
…
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [[event allTouches] anyObject];
UITouch *touch = [touches anyObject];
if([touch view] == paperView)
{
paperView.center = [touch locationInView:self];
}
}
Labels:
iphone SDK
Absolute Value
iPhone SDK Tips & Tricks
float floatValue = -123.45678;
NSLog(@"%f", fabsf(floatValue)); //output: 123.45678
Labels:
iphone SDK
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